Week #6: dunkles weizen

Yeah, spending a few days in Germany becomes very "dunkel" because of all the weizenbier. Nevertheless I insist you should taste german wheat beer even if you're not a beer-lover. Especially the dark one.

No wonder Plyushkin Syndrome progress has frozen - it's the very middle of the summer and everyone is out of town. Similar situation can be observed in other INDAGO projects. We still have around 19 tasks to complete till end of this milestone and I have a strong feeling we will miss the first deadline. This weekend I'll take a decision if we should make first demo release public or only a few screenshots would suffice.

One of the key elements in the game - a side mirror - is nearly completed and I hope to start performance tests soon. Another important feature, a dynamic maze loading, has been "lost in translation" somewhere between SDD and NeoAxis Map Editor, and became a static one.

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